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C / C++ Training

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C /  C++ Training

C and C++ is most admired programming languages with application domains containing systems software, embedded software, device drivers, high-performance server ,application software and customer applications, and entertainment software such as video games. C++ is also used for hardware design, where the design is primarily expressed in C++, then analyzed, architecturally embarrassed and listed to build a register-transfer level hardware description language via high-level synthesis.Software MInes provides a 6 week summer training c-c ++ language to individuals looking to enhance their skill set and secure a job of their desire.

Our experienced faculty of industry professionals have structured this training program in C and C++ in such a way that it provides the students with both practical and theoretical knowledge of the highest order.

Our course program is updated every now and then, according to the present industry standards. Our study program is designed to provide our aspirants with knowledge in various aspects of C and C ++ language like data types, variables, arrays, pointers, control flow statements, operands, operators and arithmetic expressions on real time projects, thus preparing them according to the actual atmosphere of the industry and thus turning them into an industry professional.
We are one of the best in terms of quality of education and placements. Placement is the most important part of any course, as it provides an opportunity to get the knowledge into practice.


Course Curriculum

C Language Syllabus

  • Features of C
  • History
  • Structure of C Program
  • Keyword, Identifiers and Constants
  • Primitive Data Types
  • User Defined Data Types
  • Binary Operators
  • Unary Operators
  • Ternary Operators
  • Special Operators
  • Order of Evaluation
  • Simple if
  • if..else
  • Nested if
  • if..else ladder
  • Goto Statement
  • Break and Continue Statement
  • Switch..Case Statement
  • While
  • For
  • Do..While
  • Nested loop Statements
  • Introduction To Arrays
  • Need for Arrays
  • Types Of Arrays
  • One Dimensional Arrays
  • Two Dimensional Arrays
  • Multi Dimensional Arrays
  • Declaring String
  • Initializing String
  • String Functions
  • String Formatted Specifiers
  • Multiple Strings
  • Introduction to Functions
  • Need for Functions
  • Classification of Functions
  • Function Prototype
  • Defining Function
  • Calling Function
  • Function with Arrays
  • Function with Strings
  • Recursive Functions
  • Automatic
  • Extern
  • Static
  • Register
  • Introduction to Structures
  • Declaring a Structure
  • Introduction to Structures
  • Structures with Arrays
  • Structures with Function
  • Nested Structures
  • Introduction to Union
  • Declaring Union
  • Difference between Structures and Unions
  • Enumerations
  • Typedef
  • Introduction to Memory
  • Introduction to Pointers
  • Operations on Pointers
  • Pointer to Pointer
  • Pointer to Array
  • Array to Pointers
  • Void pointers
  • Call by Value and Call by Reference
  • Passing Pointers to Functions
  • Functions returning Pointers
  • Pointer to Functions
  • Pointers with Structures
  • Dynamic Functions Call with Function Pointer
  • Allocation (Malloc, Calloc and Realloc)
  • De – Allocation (Free)
  • Introduction
  • File Input, Output Operations
  • Sequential Files
  • Random Access Files
  • Command Line Arguments
  • Database vs File System
  • Handling Errors


C ++ Language Syllabus

  • Programming Methods
  • Object-Oriented Programming
  • Introduction to C++
  • Variables, Datatypes, Operators
  • Reference Operator
  • Scope Resolution Operators
  • New Structure of a C++ Program 
  • Encapsulation
  • Abstraction
  • Polymorphism
  • Static Binding
  • Dynamic Binding
  • Inheritance
  • Class
  • Object 
  • Class Declaration
  • Access Member and Member Functions
  • Creating Objects
  • Differences between Class and Structure
  • Objects as arguments
  • Returning Objects
  • Static Members
  • Friend Functions and Classes
  • Introduction
  • Defining Constructor
  • Comparing Constructor Member Function
  • Default Constructor
  • Argument Constructor
  • Copy Constructor
  • Constructor Overloading
  • Default Argument in Constructor
  • Destructor
  • Defining Destructor 
  • Need of Overloading
  • Defining Operator Overloaded Function
  • Operator Overloading Rules
  • Overloading Unary Operators and Unary Operators using Friend
  • Overloading Binary Operators and Binary Operators using Friend
  • Overloading Other Operators 
  • Introduction
  • Types of Inheritance
  • Single Level Inheritance
  • Multilevel Inheritance
  • Multiple Inheritance
  • Hybrid Inheritance
  • Hierarchical Inheritance
  • Base Class
  • Derived Class
  • Inheritance Scope
  • Protected Members
  • Virtual Base Class and Destructors 
  • Container Class & Contained Class
  • Local Classes
  • Inheritance v/s Containership
  • Type Polymorphism
  • Dynamic Binding
  • Function Overriding
  • Difference between Function Overloading and Overriding
  • Need of  Virtual Functions
  • Pure Virtual Functions
  • Need of Template
  • Defining Template
  • Function Templates
  • Class Templates
  • What is Exception?
  • Need of Handling Exceptions
  • Types Of Exceptions
  • Exception Handling Mechanism
  • Hierarchy of I/O Streams
  • Istream Class Functions
  • Ostream Class Functions
  • IOS Class Functions
  • Manipulators
  • Hierarchy of File Streams
  • Opening  a File
  • File Opening Modes
  • Sequential Access Files
  • Random Access Files
  • Command Line Arguments